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AI Insights · Timothy · July 2021

Performance of Top 5 Waifu Games on Unified Platform in the US, Q2 2021

Discover the performance trends of the top 5 Waifu games in the US during Q2 2021, including weekly downloads, revenue, and active users.

Performance of Top 5 Waifu Games on Unified Platform in the US, Q2 2021

In Q2 2021, the top 5 Waifu games in the United States showed varied performance metrics across downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.

ISEKAI: Demon Waifu from Renascence Games saw a significant increase in weekly revenue, peaking at approximately $449K at the end of May. However, weekly downloads experienced a downward trend, starting from around 52K in late March and dropping to about 7.7K by the end of June. Weekly active users also declined, starting at nearly 100K and ending the quarter at around 50K.

Honkai Impact 3rd by COGNOSPHERE PTE. LTD. demonstrated strong revenue performance, with a peak of approximately $695K in the last week of May. Weekly downloads remained relatively stable, fluctuating between 11K and 20K throughout the quarter. Active users showed a steady increase, starting at around 127K and reaching about 145K by the end of June.

Idle Angels: Goddess' Warfare from Neorigin Games Global had a varied revenue performance, peaking at about $115K in mid-June. Weekly downloads showed a significant spike in late April, reaching around 18.6K, but then declined to approximately 2.2K by the end of June. Active users increased from around 11K in late March to a peak of nearly 30K in early May, before declining to about 12K by the end of the quarter.

Sword Master Story by Super Planet experienced a notable peak in revenue of around $83K at the end of May. Weekly downloads saw a significant surge in early May, reaching approximately 22.7K, before tapering off to about 3.8K by the end of June. Active users followed a similar trend, peaking at about 31K in mid-May and declining to around 11K by the end of the quarter.

Touhou LostWord from GOOD SMILE COMPANY, Inc., which launched in May 2021, saw its highest revenue of approximately $200K in its first week. Weekly downloads started strong at around 37K in early May but declined to about 9.6K by the end of June. Active users showed growth, starting at around 12K in mid-May and increasing to about 17K by the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021